Blog Purpose:

To talk about, showcase, give, and recieve information about my hobbies - Starcraft & Neverwinter Nights. And random art. And storylines. And cutscene creation. (and Gustav)

Stim Pack

Stim Pack
Medic!

Gold

Gold
In real life, this is valuable.

Thursday, August 14, 2008

Neverwinter Nights


Is a really cool game with a shining gem of an editor. It is always interesting to conceive new storylines and try to implement them into the game (pretty difficult, more ritalin please).

Right now, I have multiple unfinished projects just sitting around in the room of truth. It's cool though, because although they are unfinished they are very valuable learning experiences on many levels - gameplay mechanics, storyline development, and scripting.

It seems to me a "good" module would include a practical capitalization of the fundamental game mechanics (combat, dialogue, graphics) kneaded into a artistic rendition of a gut-twisting storyline rife with betrayal and lust.

Credit to Artist: Martha Dahlig(hot chick)

But this is hard to do, so, here I am -- talking about it.

For a background on my recent projects, I have an unfinished module (The Harvest Festival) at the end of this link: http://nwvault.ign.com/View.php?view=Modules.Detail&id=5616


The Harvest Festival is my first attempt at creating a functioning storyline. A good learning experience. This is like a puzzle that you have to unravel in the toolset, because in-game, it lacks "unity". Moving forward -> I was in the process of a new module, again as practice, but it ended up being too complex again. Alas!

So here I am, on the brink of novelty. To start anew, fresh and simple! One thing you will learn about me is that I have a cat named Gustav and he eats Fancy Feast.

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