
Is a really cool game with a shining gem of an editor. It is always interesting to conceive new storylines and try to implement them into the game (pretty difficult, more ritalin please).
Right now, I have multiple unfinished projects just sitting around in the room of truth. It's cool though, because although they are unfinished they are very valuable learning experiences on many levels - gameplay mechanics, storyline development, and scripting.
It seems to me a "good" module would include a practical capitalization of the fundamental game mechanics (combat, dialogue, graphics) kneaded into a artistic rendition of a gut-twisting storyline rife with betrayal and lust.

Credit to Artist: Martha Dahlig(hot chick)
But this is hard to do, so, here I am -- talking about it.
For a background on my recent projects, I have an unfinished module (The Harvest Festival) at the end of this link: http://nwvault.ign.com/View.php?view=Modules.Detail&id=5616

The Harvest Festival is my first attempt at creating a functioning storyline. A good learning experience. This is like a puzzle that you have to unravel in the toolset, because in-game, it lacks "unity". Moving forward -> I was in the process of a new module, again as practice, but it ended up being too complex again. Alas!
So here I am, on the brink of novelty. To start anew, fresh and simple! One thing you will learn about me is that I have a cat named Gustav and he eats Fancy Feast.
Right now, I have multiple unfinished projects just sitting around in the room of truth. It's cool though, because although they are unfinished they are very valuable learning experiences on many levels - gameplay mechanics, storyline development, and scripting.
It seems to me a "good" module would include a practical capitalization of the fundamental game mechanics (combat, dialogue, graphics) kneaded into a artistic rendition of a gut-twisting storyline rife with betrayal and lust.

Credit to Artist: Martha Dahlig(hot chick)
But this is hard to do, so, here I am -- talking about it.
For a background on my recent projects, I have an unfinished module (The Harvest Festival) at the end of this link: http://nwvault.ign.com/View.php?view=Modules.Detail&id=5616

The Harvest Festival is my first attempt at creating a functioning storyline. A good learning experience. This is like a puzzle that you have to unravel in the toolset, because in-game, it lacks "unity". Moving forward -> I was in the process of a new module, again as practice, but it ended up being too complex again. Alas!
So here I am, on the brink of novelty. To start anew, fresh and simple! One thing you will learn about me is that I have a cat named Gustav and he eats Fancy Feast.
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